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1. Make jump clones inventory item - in Player Features and Ideas Discussion [original thread]
It will bring interesting change to the game if we can make jump clones appear in inventory, like a box with implants in it, so I can transport it myself easily in the cargo, or even make others help transport it via courier contract. What if som...
- by Evenus Battuta - at 2013.08.13 14:50:00
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2. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
quote: Allowing for faster tech2 specialization, and slower multi-racial diversification. How the flying fXXk can this 'faster specialization'? I will have all battlecrusier V by December and I still I want to say, what can be the point of th...
- by Evenus Battuta - at 2012.11.06 16:00:00
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3. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Do salvage drones have decent AI so that I don't need to lock targets for them? That will be the part that makes real difference.
- by Evenus Battuta - at 2012.10.12 01:44:00
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4. Horizontal Neocom still not ready yet? - in EVE General Discussion [original thread]
In neocom devblog right after the verticalI neocom came out, I remenber CCP said that horizontal one is being worked on and will come out "SOON". and that was like in 2011? Are there any updates from dev? What took it so long to rearrange the pos...
- by Evenus Battuta - at 2012.08.15 06:19:00
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5. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
I wonder how it will change fleet combat if there is a 400km AOE warpscrambler for supercaps. Strength 1, cost as much energy as to last about 30s.
- by Evenus Battuta - at 2012.08.03 12:59:00
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6. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
A Unified Inventory should also be able to deal with items in different places within single window----so how about a dropdown listbox of locations(where I have stuffs) on left corner? So we can also dump the asset window. And by merging this into...
- by Evenus Battuta - at 2012.05.05 16:22:00
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7. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
Awsome, Have you considered adding BPO/BPC and DamagedY/N in filter? I also think that a overall INVERT checkbox will be a good plus to filter system.
- by Evenus Battuta - at 2012.05.05 16:02:00
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8. Market order modification fee (anti-botting, more interesting trading) - in Player Features and Ideas Discussion [original thread]
HARD STEEL wrote: What's are the actual differences between the how the EVE market works and a real world stock market/commodity markets? To me it seems being able to see the list of buy/sell orders in a sorted table gives the ability to +0.01...
- by Evenus Battuta - at 2012.03.20 17:03:00
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9. Market order modification fee (anti-botting, more interesting trading) - in Player Features and Ideas Discussion [original thread]
One obvious flaw in your idean+Ü it works fine with items with high single price and low quantity in orders (like ships or implants). but it will ruin the market of items with very low single value and huge quantity, for example, 0.01isk competi...
- by Evenus Battuta - at 2012.03.20 16:58:00
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10. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Problem 1, Claustrophobia Since it adds no additional load to the server, please first make every CQ larger. Many many people liked the idea of having a french window through that we can see stars and ships. I heard you couldn't make that becaus...
- by Evenus Battuta - at 2012.03.03 03:22:00
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11. Sticky:New dev blog: The Ease of EVE - in EVE Information Portal [original thread]
remove stargates
- by Evenus Battuta - at 2012.02.18 05:02:00
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12. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
This window is the solution to multple sell select multiple items--->right click --->sell--->uncheck the items with ridiculous price--->confirm, done.
- by Evenus Battuta - at 2012.01.30 09:20:00
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13. CCP Dont you get it stop Nerfing the Titan itself but Nerf how many can be moved... - in EVE General Discussion [original thread]
A better way to stop titan ratting is making NPC smarter----they flee as soon as they detect a titan signal instead of being fools to stand against the overwhelming power.
- by Evenus Battuta - at 2012.01.28 04:20:00
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14. CCP Dont you get it stop Nerfing the Titan itself but Nerf how many can be moved... - in EVE General Discussion [original thread]
Supported, ultimate ships should be ultimate, both cost and power. I am 100 lightyears from having them but still I don't like seeing them become pointless. Bring back the AOE, while increase the continous fuel cost to make titans unprofitable fo...
- by Evenus Battuta - at 2012.01.28 04:15:00
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15. You can now remote dock while cloaked. - in EVE General Discussion [original thread]
You can dock without warping to station
- by Evenus Battuta - at 2012.01.27 12:05:00
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16. Highsec Concerns about CSM- no representation? Highsec's fault? Help from CCP? - in EVE General Discussion [original thread]
Tippia wrote: Evenus Battuta wrote: Since we pay 66% of subs, if there is anyone who should shut up, it is you. Who's GÇ£weGÇ¥? players have other ways to enjoy ourselves rahter than ruining other's day, or simply don't like being pawns...
- by Evenus Battuta - at 2012.01.27 11:52:00
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17. Highsec Concerns about CSM- no representation? Highsec's fault? Help from CCP? - in EVE General Discussion [original thread]
Why do so many morons here think they are to decide what eve is about? A company makes a game about making profit, not about your heyIamhardcore&toughinvideogame. Since we pay 66% of subs, if there is anyone who should shut up, it is you.
- by Evenus Battuta - at 2012.01.27 11:24:00
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18. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
copypasted from my other posts: 1. Please remove the 'repackage' operation before stacking items. Make it automatic and invisible to players. The only reason you repackage an item is to stack it, making player do the additional step 'repackage' i...
- by Evenus Battuta - at 2012.01.25 09:36:00
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19. Sticky:EVE Online: Crucible 1.1 Feedback - in EVE Information Portal [original thread]
Bienator II wrote: it would be quite cool if we could freely move icons in the neocom to leave gaps between some of them. This would make it easy to visually group some things which belong together (beside the neat submenu grouping which is alr...
- by Evenus Battuta - at 2012.01.24 17:15:00
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20. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
----Automatic Salvage Drones, as been proposed many times. ----Cooling Module, can be fitted into any slots, does not do anything itself but can significantly reduce the overload damage to other modules in the same slot group. ----Make hull rep...
- by Evenus Battuta - at 2012.01.21 05:36:00
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